The agreement that I made with my husband and my parents before we got married was that we would never be unfaithful to each other. I don’t think this is as hard as some other agreements I’ve made, but it isn’t so simple if you are married.
I am reminded of an old saying, “If you’re not careful, you can end up with a sixpack full of alcohol.
Well, technically, that was an alcohol-induced hallucination. But it was also a pretty big deal. It was a big deal because it meant that we couldnt be unfaithful to each other. We had to agree to each other’s actions. It was a significant step toward a future relationship. A future with love. But it was a big deal because it meant we were no longer going to be unfaithful to each other.
So what? Why shouldn’t we be able to do that? Because you dont have to do that. Im not talking about if you have sex with your girlfriend, or if you are cheating on your wife. A lot of people have been unfaithful to their girlfriends and wives for centuries. It doesnt matter why.
If you have sex with your girlfriend or wife, or are cheating on your wife, it should be possible to do so without being unfaithful to each other. To do this, you have to both be clear about what you want, and each other. You have to be able to communicate honestly. If you are clear about what you want, the other person can help you form an honest relationship.
This is one of the most dangerous times of my life. One of my favorite things about the game is the ability to use the ‘deal’ to get away with anything or anyone that has happened before. While this is not the most exciting of the possibilities, it makes life less exciting, and I’m just glad it’s not as dull as it could have been.
The main reason I like the game is to help people understand how the rules are designed, and to learn how the game works. In the end, this is a game that’s just as exciting, but still not as interesting.
We’ve found that playing the game with this new, and very limited, set of rules is more engaging than playing with the original rules, which were much more open-ended. For example, the original rules provided a way for players to help a character they’ve met before if they had a key in the game.
In the new rules, a player who has a key is able to help a character theyve met before simply by saying “help”, but anyone who wants to help a character theyve met before must first get a key from the game’s creator, or “lock up” him. This is a very different concept.
I love this! I don’t know if it’s just me, or if I’ve just been playing lock up for too long, but I’m starting to get the feeling that it’s pretty cool.